An erase spell destroys the entire page of text. The hidden sigil cannot be detected by normal observation, and detect magicreveals only that the entire text is magical.Ī dispel magiccan remove the sigil. However, a dying subject does not lose hit points or become stable until the spell ends. ![]() It can be damaged by outside forces (and perhaps even killed), since the field provides no protection against physical injury. It is preserved in a state of suspended animation, unaware of its surroundings. While trapped in the amber field of force, the subject does not age, breathe, grow hungry, sleep, or regain spells. If the target fails its save, it is engulfed in a shimmering amber field of force and immobilized until released, either at your command or when 1d4 days + 1 day per caster level have elapsed. If it succeeds, the sepia snake dissipates in a flash of brown light accompanied by a puff of dun-colored smoke and a loud noise. ![]() The target is entitled to a save to evade the snake's strike. Simply seeing the enspelled text is not sufficient to trigger the spell the subject must deliberately read it. When anyone reads the text containing the symbol, the sepia snake sigil springs into being, transforming into a large sepia serpent that strikes at the reader, provided there is line of effect between the symbol and the reader. The text containing the symbol must be at least 25 words long. You cause a small symbol to appear in the text of a written work. Saving Throw Reflex negates Spell Resistance no School conjuration (creation) Level bard 3, sorcerer/wizard 3Ĭomponents V, S, M (powdered amber worth 500 gp and a snake scale)ĭuration permanent or until discharged until released or 1d4 days + 1 day/level see text
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